Once again, the workshops promoted by the Instituto Politécnico do Cávado e do Ave (IPCA) will enrich the nights of CINANIMA 2022. The IPCA initiative is a unique opportunity to dive into the fantastic world of animation aimed at different audiences. The partnership fills the nights of the Animation Film Festival between November 7th and 11th.
November 7 / 21h00 to 23h30
“SCREAM A FANZINE!” / Building fanzine
Trainers: Catarina Macedo Pisco e Mónica Alves
Number of participants: 10
Participants: High school students or over 15 years old
In this workshop, starting from a personal theme and using the most varied materials and techniques, such as drawing or cutting, each one will create their own fanzine in its most popular format: the magazine, through folds of a single sheet.
Biographical Note: Catarina Pisco attends the Master in Illustration and Animation at the Polytechnic Institute of Cávado e do Ave; In 2022, he presented his collection of fanzines at the bookstore/gallery Tinta nos Nervos. In 2021 she collaborates in the Carlo Giovani Exhibition of the Braga Em Risco event as an Assistant and in 2020 she participates in CONFIA with the article “Fanzine as na artifact of expression and authorship: feminine sexuality and self-discovery” as co-author and speaker.
Mónica Alves is a student at IPCA, in the Master in Illustration and Animation. He always liked to “get his hands dirty” and work with various types of materials and techniques, from digital to manual artefacts, such as clay sculpture, illustration in a more analog format such as watercolor and cutouts, among others.

November 8 / 21h00 to 23h30
“Small, Big & Huge Monsters”
Trainer: Maria Margarida Pessanha
Number of participants: 12
Participants: Over 15 years old, interested in the area of illustration and character development for animation.
Material Needed: Papers with different textures, cardboard, magazines, cards; Scribing materials (colored pencils, markers, oil pastels); paints and brushes; Scissors and x-acto; lipstick glue; any other interesting materials that can be used in collage (plastics, buttons, thread, washi tapes, etc); Mobile device with the “Stop motion studio” application or similar (participant responsibility).
What is a Monster? In this workshop we will explore what the representation of a monster can be, reflecting on the psychological characteristics that define our character and how these are transmitted in their image and way of acting. This activity will be based on a cutting and pasting workshop, from which each participant must develop an articulated character, ready to animate in stop motion.
Biographical Note: Maria Margarida (1998) – Graduated in Educational Sciences from the University of Porto, she is in the second year of her Masters in Illustration and Animation at IPCA, where she has been developing her ability to tell silly stories through colorful characters, belonging to to the universe of cartoon, fantasy and imagination. When she can, she is a trainer in educational projects, collaborating repeatedly with the Cine Clube de Viseu in their film project in schools.

November 9 / 21h00 to 23h30
“How can we feel an image?”
Trainers: Bruna Ferreira e Rui Monteiro
Number of Participants: 12
Participants: Over 16 years old
Material Needed: A4 sheets of paper; Colored pencils; bookmarks; watercolors; brushes.
How do composition, color, shapes and registration affect our reading of a feeling? In this workshop we will explore the potential of these elements. Each participant will create an illustration to which a character, a scenario and a feeling will be assigned. The goal is for the final illustration to convey a message through the aforementioned elements.
Biographical Note:
Bruna Ferreira (1998), completed her degree in Fine Arts, specializing in Multimedia, at the Faculty of Fine Arts of the University of Porto. He is currently attending the Masters in Illustration and Animation at the Instituto Politécnico do Cávado e do Ave in Barcelos. His work focuses, above all, on themes such as memory, nature and day-to-day episodes, through contour drawing.
Rui Monteiro (1996), finished his degree in Communication Design at the Faculty of Fine Arts of the University of Porto. He is now on a new path in the Masters in Illustration and Animation at the Instituto Politécnico do Cávado e do Ave, where he explores new fields of illustration, such as 3D modeling, and starts in the area of animation. He sees illustration as an excellent way to explore his skills, interests and imagination, seeking to satisfy his desire for creation and fun.


November 10 / 21h00 to 23h30
“From Writing to Illustration: Creating a Character”
Trainers: Bruna Ferreira Rui Monteiro
Numbers of participants: 10
Participants: Over 16 years old.
Material Needed: A4 sheets of paper; Pens; Colored pencils; bookmarks; watercolors; brushes.
In this workshop, it is proposed to develop a character using a creative writing technique: the constellation system. From words with no apparent connection, the participant will interconnect them in order to develop a character, from her character to a day in her life. In a second approach, we will propose that the participant illustrate this character based on the previous description.
Biographical Note:
Bruna Ferreira (1998), completed her degree in Fine Arts, specializing in Multimedia, at the Faculty of Fine Arts of the University of Porto. He is currently attending the Masters in Illustration and Animation at the Instituto Politécnico do Cávado e do Ave in Barcelos. His work focuses, above all, on themes such as memory, nature and day-to-day episodes, through contour drawing.
Rui Monteiro (1996), finished his degree in Communication Design at the Faculty of Fine Arts of the University of Porto. He is now on a new path in the Masters in Illustration and Animation at the Instituto Politécnico do Cávado e do Ave, where he explores new fields of illustration, such as 3D modeling, and starts in the area of animation. He sees illustration as an excellent way to explore his skills, interests and imagination, seeking to satisfy his desire for creation and fun.


November 11 / 21h00 to 23h30
“Desconstrucion” (clay animation)
Trainer: Mariana Jerónimo
Number of participants: 10
Participants: 10 participants maximum
Material Needed: clay, computer with Dragonframe or tablet/mobile with Stop Motin Studio app.
Development of a stop motion animation, using clay as raw material. First, participants will build a character and then deconstruct it, turning it again into a clay block. This transformation will be photographed, later becoming a film.
Biographical Note: Mariana Jerónimo graduated in Fine Arts at the Escola Superior de Artes e Design das Caldas da Rainha and is currently attending the final year of the Masters in Illustration and Animation at the Escola Superior de Design, Instituto Politécnico do Cávado and Bird. The artist works mainly with illustration, ceramics, animation and mural painting, developing compositions with irregular and organic shapes, inspired by natural elements, revealing a very bold and bold color palette. In September 2021, Mariana Jerónimo, together with the artist Miguel Fernandes, created the Cobalto space, in Braga, where the customer can purchase ceramic pieces developed by them, visualize their process and participate in workshops and ateliers held in the space. In addition, the artist collaborates with the publisher Betweien, in the field of illustration and animation.

In addition, we will also have a workshop promoted by the Escola Superior de Media Artes e Design (ESMAD) with the theme “Vegetables are all the same – they are too much”, for all curious people with a taste for animated images.
November 9 / 11h00 to 18h00
“Vegetables are all the same – they’re off the chain!”
Inspired by the incomparable art of the Italian Renaissance painter – Giuseppe Arcimboldo (1526 – 1593) – creator of a curious collection of portraits made with clusters of representations of fruits and vegetables. An example of a creativity considered at the time as lunatic and that later became a strong inspiration for the surrealist movement. The idea of the workshop is to elevate the approach by incorporating figures recreated with plant elements and inspired by the art of Giuseppe Archiboldo, providing them with movement, expression and voice. This process incorporates the tools of Adobe Character Animation to obtain in real time the interpretation and “acting” of each participant of the workshop, incorporating it in its creation.
Trainers: Luís Manuel Félix Alípio and Luís Miguel Barbosa Costa Leite
Participants: Curious and creative people with a taste for animated images
Number of Participants: 15
Materials needed: Own computer with camera (laptop), Adobe Photoshop and Adobe Character Animator
Biographical note: Luís Manuel Félix Alípio is an illustrator and animator at the audiovisual production company Miragem. Animation director and founding partner of the audiovisual production company Animago. He attended the degree in Fine Arts Painting at the Faculty of Fine Arts of the University of Porto. Master in Digital Animation from Escola Superior Artística do Porto – Guimarães (ESAG – new name). Holder of the Title of Specialist by the Polytechnic Institute of Porto – Approved unanimously by the jury. Professor of Animation 2 and Animation 3 in the Multimedia Communication Technologies course at the School of Music and Performing Arts of the Polytechnic Institute of Porto. Professor of Animation 2 and Animation 3 in the Multimedia course at the Escola Superior de Media Artes e Design of the Polytechnic Institute of Porto. Producer of animation content, in his own activity, for multiple audiovisual platforms.
Luís Leite (Grifu) holds a PhD in Digital Media and a Master’s in Multimedia from the Faculty of Engineering of the University of Porto, a degree in Multimedia and a specialist degree in Image Arts and Audiovisual Production. He was an FCT fellow in its research project “Virtual Marionette – Interaction Model for Digital Puppetry” where he sought to bring the art of puppetry to digital animation in real time. He began his professional career in 1990 as a programmer, having gradually developed skills in the areas of animation, post-production and interactive systems in production companies such as Animago (founding partner), or Miragem. He collaborated in the production of television series such as Major Alvega (Animation Fiction with Real Image – selected for an Emmy Award), or in the production of the animated film História de um Caramelo, among others. His areas of interest are: Interaction design, digital animation, visual effects, creative programming.